![]() ![]() There is a weird bug where if an enemy that’s far enough away is not shown on camera, it despawns when you turn back around, which can make grinding a little frustrating though getting to a new town with minimal encounters becomes a breeze if you exploit this.īattles themselves are largely unchanged, in that they’re the standard Dragon Quest battles with the Tension mechanic – a way to sacrifice turns to increase your tension for massive damage. You can pick and choose what you fight by running into certain monsters, making Metal Slime hunting for grinding purposes a breeze. A new quick save also alleviates a lot of the frustration of having to go to church to save, and unlike Dragon Quest VII’s quick save, it doesn’t automatically quit the game. Given how one of the major issues with the original was the high encounter rate, this is a godsend. Battles are no longer random, so you’ll simply need to avoid running into enemies if you don’t want to fight. For starters, the 3DS version is much more forgiving. Gameplay has seen a few alterations from the PS2 version. ![]() It all adds up, slowing the pace of the game. While I’m not overly bothered by this – after all it’s still a great looking game with an incredible soundtrack – I am more miffed that there is a five second loading interval at a black screen between running into enemies and battles starting. No camera issues flare up as a result, which is refreshing given the lacklustre camera in the Dragon Quest VII remake.Īll of these omissions boils down to the sad fact that the 3DS is an ageing platform, not capable of running PS2 quality games at the same level of detail. On the New 3DS, you can control the camera with the nub, but this is just as easily controlled using the L and R buttons. It uses the standard soundtrack as opposed to the wonderful orchestrated soundtrack, while the graphics aren’t nearly as distinctly cel-shaded and appealing as the PS2 version, instead opting for a 90s cartoon look. Other elements of the presentation sadly let the game down. ![]()
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